Play as a magical chef! Hunt monsters and cook them into exquisite dishes to wow the judges and crush your opponents!
Latest Updates from Our Project:
PAX to the MAX
over 3 years ago
– Thu, Sep 03, 2015 at 08:46:52 PM
Hey Battle Chefs! Sorry about this update being a few days later than usual since we were ultra busy at PAX Prime.
PAX Prime 2015
PAX is just about the biggest games show in America. We arrived on Thursday to prepare for the onslaught of tens of thousands of eager game fans. To stand out in the PAX 10, we decorated our booth like a fantasy kitchen table, complete with rolling pin, cutting board, and edible chocolate coins!
The positive response from all the players and bystanders was overwhelming. All three stations were always packed and players often returned with their friends in tow.
A very special thanks goes to all the backers we met! More than a couple told us that the demo was even better than they expected, which made us so relieved and happy :)
Aprons and T-shirts
We did a test printing of your aprons and T-shirts for PAX and they came out GREAT! We wore them for the whole show, which really helped us stand out and encouraged everyone to check out the booth.
The shirts also came out beautifully. The knives and fire image looks great and moving the BCB crest to the sleeve was a great idea.
We'll be finalizing these and locking down shipping addresses soon, so if you're planning on switching addresses, please keep an eye out for the BackerKit emails! We are so thrilled to be able to send you such high-quality, unique rewards :)
For a taste of the comments and smiles we got on the show floor, here's some of the Twitter love:
Thank you Alienware
The booth wouldn't have been complete without laptops on the placemats and Alienware really came through for us. The laptops looked and played great, which drew the crowds straight to our chocolate coins and demo!
Until next time, Battle Chefs!
Demo Streaming Tonight!
over 3 years ago
– Mon, Aug 10, 2015 at 09:58:56 AM
Hi Battle Chefs! Quick reminder about when and where you can see the PAX demo in action, including tonight!
If you're in Chicago, consider coming to the Geek Show and then the ChiNerdFest After Burner event on Friday, August 14th! We'll be demo'ing Battle Chef Brigade on a projector and have laptops for you to play on.
And, of course, if you'll be at PAX Prime at the end of the month you can join hundreds of other fans and play the Battle Chef Brigade demo! We'll be in the PAX 10 area.
Hopefully we'll see many of you at these events! Stop by and let us thank you for backing our game :)
Since we're in Chicago, it's hard to work in the games industry without hearing outrageous stories about Midway Games. There's an insider's documentary on Kickstarter right now, Insert Coin: Inside Midway's 90's Revolution, that we'd love to see funded. You can check it out here:
over 3 years ago
– Mon, Aug 03, 2015 at 02:10:43 PM
Hey Battle Chefs! July went by extra fast since we tackled just about every part of the game, including platforming, combat, demo polish, and the Skyland.
We applied to the PAX 10 and got in! It feels great to be amongst such august company. This means that not only do "50 industry experts" think BCB is coming along well, but we also get a free booth at PAX Prime!
Please stop by and hang out with us and the demo if you'll be in Seattle at the end of August! We're planning to make our booth stand out in some fun chef-tastic ways, not the least of which will be a stylish new banner. Here's a start to it that Eric tweeted last night:
If you're in Chicago, consider coming to the Geek Show and then the ChiNerdFest After Burner event on Friday, August 14th! We'll be demo'ing Battle Chef Brigade that night.
Now that the demo has been battle-tested, we've split our time between upgrading it further and tackling the single-player story mode. After many brainstorms and discussions, we've got a really fun outline that we'll share with you...on release day!
Our current thinking is that we'll keep the plot under wraps so you can all enjoy it to the fullest, though if you're paying attention to us on Twitter you might piece together a bit of it :)
Analyzing each segment of gameplay that will make up the single player story also encouraged us to prototype a few new gameplay twists that use the cooking and hunting mechanics in fresh ways à la Master Chef. We'll share more about those in the coming months as they congeal!
We've also started blocking out areas of the Skyland with temporary art. Here's a sample from the first hour of that process:
The final product will look nothing like this, but it's important to start getting the feel for jumping and fighting in each new space, so this ugly duckling has been invaluable already!
Even though BCB plays great on low-end computers, we've been talking to Alienware about help with machines at conventions and they've come through for us! The plan is for us to have high-end Alienware laptops at PAX Prime for everyone to play on. In return, we're going to ensure that AlienFX works with Battle Chef Brigade for a little extra immersion.
Until next time, Battle Chefs! See you at PAX :)
over 3 years ago
– Thu, Jul 23, 2015 at 11:41:35 PM
Hey Battle Chefs! We just got back from Indy PopCon with a giant check (and longboard!) because Battle Chef Brigade won the inaugural Reboot Indie Game Award!
Indy PopCon was the perfect convention for the first public showing of the game. It's small enough that we didn't have to divert many resources towards booth accessorizing but large enough to get a lot of playtesting in.
Players uncovered a few minor bugs, but the demo was a huge success. It was extremely gratifying to have so many players give us a big grin after crushing Shiv in their first elimination match! We even had some great cosplayers enjoy the game.
Here are a bunch of screenshots from the demo. As you can see, everything is colored in! Eric worked overtime to do at least rough-color passes on Mina's House, the Brigade Town, and all the characters. The mighty dragon is also fully colored now thanks to Mike.
The poster backer rewards have been printed and they look phenomenal! Eric signed a few at Indy PopCon for some voiceover artists. We also gave one to a superfan who managed to cook up a 500+ star dish in the demo. Looking forward to printing the remaining items and sending them out before long!
We needed new songs for Mina's House and Brigade Town. Tom Dunkin came through again with these two pieces:
That's it for June, Battle Chefs! See you next month :)
over 3 years ago
– Thu, Jun 04, 2015 at 03:48:03 PM
Hi Battle Chefs! Quick update this month.
We locked down the vast majority of your BackerKit responses and charged the credit cards of those of you who purchased add-ons. Thank you all! The next phase will be to finalize addresses when the aprons, T-shirts, and posters are ready to ship. We'll give lots of warning for that in case you're planning on moving.
The demo's in good enough shape to start playtesting with the public, so we'll be exhibiting at Indy PopCon! If you're going to be there, come find us and help refine the first 20 minutes or so of the game :)
This encouraged us to finally make new business cards. They came out great!
Our cute little Dragon patiently waited its turn for the combat and coloring fairies to visit. We tweaked a bunch of his behaviors, added a new Ground Pound attack, and then started finalizing his line art and coloring. He'll be all set by Indy PopCon.
Here's a shot of him smacking Mina after Ground Pounding. He doesn't like it when Mina stabs him from behind.
Spurred on by the Dragon upgrades, we spent some time improving our camera shake toolset. Camera shake (along with micropauses) can really alter the feel of an attack, so this was a big step towards making Mina feel like a true warrior.
We want to make sure that the simple act of running around the environments feels great, so Ben spent some time rewriting our locomotion and physics systems. Alongside that, he added a bunch of debugging and analysis gizmos. Here's a ton of them enabled at once, showing velocity graphs, collision contact points, and raycast data. A lot goes into a simple jog!
In the same vein, here's the debug view of how Mina's Dash searches for safe areas for her teleport to :) Teleporting into the ground is frowned upon!
That's all for this update! As always, please email or message us if you have questions, concerns, comments, or knock-knock jokes.
And, of course, follow Tom, Eric, and Ben on Twitter for all the instantaneous updates you can handle :)