Play as a magical chef! Hunt monsters and cook them into exquisite dishes to wow the judges and crush your opponents!
Latest Updates from Our Project:
Spooky Halloween Bugs
about 1 year ago
– Tue, Oct 31, 2017 at 10:43:29 PM
Hey Battle Chefs! The oven timer is about to explode and we're so close to launch! Battle Chef Brigade is waiting on one final approval and then we'll announce the release day.
This will be a quick update since updates might become a bit more frequent soon!
We've spent the last month on bugs, insects, polish, and boss bugs. There have been an incredible number of little things to get just right, but we're almost done. In our tracking database, we resolved over 800 issues in October. Some were major (getting stuck in ceilings as Thrash) and some were minor (wrong dish translations in French), but they're all crushed!
Here's a bunch of the terrifying images we got from the Quality Assurance teams. We managed to produce characters with heads, no heads, no faces, and backwards heads :D Happy Halloween!
Since art has mostly wrapped up, Eric found a little time to give Mina a combat idle! No more statue Mina while standing.
That's all for this update, Battle Chefs! We'll have a release date to share with you soon, so stay tuned!
Basting the Beast
over 1 year ago
– Fri, Sep 29, 2017 at 08:34:12 PM
Hey Battle Chefs! As we approach launch, things are getting a little crazy in the oven. Coats of polish are being applied, audio is being balanced, and bugs are being stomped. Dig into an enormous update!
There's finally a new Battle Chef Brigade video! It was done by the superheroes over at Chainsawsuit and we are so happy to stop showing the ancient Kickstarter trailer! This one focuses on explaining the basic concept of the game.
Many of you asked to be able to add a Switch key to your pledge, so I've spent way too much time trying to get BackerKit to behave with our setup. As mentioned last week, the keys will cost a bit since Steam keys are free to generate but Switch ones are not. There will be a private update sent after this one with information about how to add a Switch key.
Eric finished up some animations that were using temporary frames for months! Here are a few:
Backer Judge, Monsters, and Veterans
Huge thanks to our Super Chef Backers at the higher tiers. It was really fun expanding the world of Battle Chef Brigade to include you and your ideas!
Judge Kevin the Generous doesn't hold back on the personality and his voice-over matches this pose perfectly. He's my favorite judge.
Next, the Brigade Veterans are displayed at the start of the game as Kamin narrates the history of the Brigade for the player. In-game, you'll be able to see all of their little illustrated quirks. We'll be sending each veteran their illustration before long (Eric is a bit busy finishing up the game!)
And finally, the Monsters in the Caverns biome were all designed based on Backer concepts and feedback. As a result, the Caverns is incredibly dangerous for Battle Chefs!
Art Book Update
For those wondering, we're planning on putting together the art book after launch so that we can include art from the final polish pass that's going on right now. We want to make this a stellar art book and not rush it while we're all focused on the game itself.
We made the decision to add Japanese to our list of localized languages and the demo was shown at the Tokyo Game Show! Huge thanks to Kakehashi Games for making it all happen.
This month, Vicka over at Pixelated Provisions was at it again! Check out the recipe for these Verskit Tail Churros!
In addition, a new contender has entered the Kitchen, Jammy, with a delicious take on Thrash's Taka Berry Miguelitos!
If you make either of these dishes, let us know if they taste as delicious as they look!
That's enough for this month, Battle Chefs! Stay tuned for juicy morsels in the coming weeks...
Release Window: Holiday!
over 1 year ago
– Thu, Aug 31, 2017 at 07:32:41 PM
Hey Battle Chefs! Battle Chef Brigade has a release window and we just finished voice recording for 13 voice actors! Read on for the juicy details and answers to your pressing questions.
The big news yesterday from Nintendo: Battle Chef Brigade will release on Switch and Steam this Holiday season. We rushed to put together an updated version of the Kickstarter trailer, which you can see here:
We'll be at PAX with Adult Swim Games and Nintendo, so if you'll be there, come say hi! A new trailer will also be released soon that explains the game's concept and shows off some bits you haven't seen. I'll cover all that in the next update, but until then, stay tuned to @BattleChefGame!
If your immediate question is: "What does that mean for Steam, PS4, and Xbox?", here's the deal:
Steam is planned to release on the same day as the Switch version. We're also planning on supporting additional computer storefronts as well, so stay tuned!
PS4 and Xbox will follow the Switch, especially once launch issues are dealt with and we support the per-platform features and requirements. Launching so many consoles at launch was biting off a lot more than we could chew. We've decided that a staggered launch would be a lot smarter for our tiny 3-person team. We're doing our absolute best to make everyone happy - we've come this far and don't want to let you down.
Switching to a Switch key
A few backers have asked if they can get a Switch key instead of a Steam key. We haven't fully figured this out yet but we're working on it. There are two important things to note:
To change from Steam to Switch, there will almost certainly have to be a small cost since Switch keys are not free the way Steam ones are.
The Fantasy Feast in-game items tier might be tricky to unlock on the Switch, so that is likely to only be available on Steam.
So, stay tuned as we figure out how to manage the logistics of that! Right now we're focused on quality assurance, localization, and voice-over integration, but know that this is very important to those of you with Switches!
Way back when we launched this Kickstarter, we had a very limited idea of what Battle Chef Brigade would be. As a 3-person team, we restricted our plans to a few slightly different chefs, each with simple combat moves and a basic cooking system. However, we dreamed of a comprehensive combat combo system, a cooking system full of depth, and a big story loaded with of lovable, fun, voiced characters.
I'm so happy to tell you that we got to do almost everything we dreamed and imagined would be possible. We made the biggest version of Battle Chef Brigade that we could and I know you're going to love it. Some secondary bites will have to be released after launch, but we are sure you'll agree that a couple quality chefs involved in a beautiful story is better than a bunch of cookie-cutter chefs that share most of their combat moves and the same generic story. You're about to go on a delectable adventure with Mina and Thrash. And, once you've met them, their friends, and their foes, we hope to continue exploring this big, fun world with you.
Thank you all so much for believing in us. We can't wait for you to experience the first bites of all that Battle Chef Brigade is. Whenever I talk to other Kickstarter creators, I hear tales of horribly mean backers and painful demands. I feel extremely lucky to have all of you on our side. The unhappy messages can be counted on just one hand, which nearly brings tears of thanks to my eyes. None of us expected that this would be the biggest game of our careers, but thankfully it's also the best. Thank you all.
HOT DIGGITY - Voice-Over!
When we added the Narrator and Chef One Liner VO stretch goals, we were so excited. Voicing a character brings them to life in a way that can perfectly complement their artwork. I'm so pleased to announce that no only did we voice the announcer and chefs, but we voiced OVER 40 CHARACTERS! This means that we've voiced all major scenes, most minor ones, and even Judges expressing disgust (or delight!) concerning your food. We just got all of that into the game this week and it's utterly wonderful. The characters of Battle Chef Brigade feel so real. We can't wait for you to meet them!
In the meantime, you can meet the amazing voice cast, many of whom are backers too! I won't list the many characters they each play since you haven't met most of them yet.
A while back, I pointed y'all to Russ Pitts' documentary about Chicago. I hope some of you backed it! It's now been released on Youtube and you can check out the episode that shows off where we work (the Indie City Co-op), each of us, and my dog. And some old BCB footage. We were integrating Thrash animations into the game back when they were filming. Check it out!
All the best, Battle Chefs! Battle Chef Brigade is nearly golden-brown and ready to serve. We can't wait for you to dig in! Look for PAX West news and a new trailer over the next week!
over 1 year ago
– Mon, Jul 31, 2017 at 04:34:02 PM
Hey there Battle Chefs! As July wraps up, it's time for an update. We've officially entered the scary part of development where parts of the game get locked down and big decisions get made! It's exciting and frightening to know that we can't change parts of the game without incurring a big penalty in terms of voice over re-recording and translator time. Let's check out what we've been working on!
BCB Veterans and Items
One of our highest reward tiers was for Eric to draw customer portraits to be displayed in-game. Eric's spent a lot of time over the last couple weeks on these and we're thrilled with how they've turned out! Here are a couple examples:
At a lower tier were the Backer Items, which we've integrated with temp art. There are excellent surprises awaiting you inside each of these!
Thrash has been waiting for us to finish his move list, so I finally got around to stubbing them in. Check out his Heavy Attack that smacks monsters around the scene, damaging whatever they hit.
Thrash's upgrade items were also all finalized, including homing fireballs!
Polish and Bugs and Story
As we finalize segments of the story for Voice Over and Localization, there's less to share due to spoilers. Here are a bunch of the tidbits that are under wraps!
Voice over recording starts this week! We've been directing each character's exact sound before the sessions and it's unbelievably exciting. We're planning on voicing WAY more of the game than we initially planned based on the stretch goal, but it's going to be so worth it!
We found some spots in the story that needed more work, so Megan is busy healing our mistakes. We're so proud of this tale and can't wait for you to interact with all these characters.
Load times and framerate optimizations got some attention this month. We want BCB to run very well on even older computers and were able to make big gains in this area. Ben's testing out some larger architectural changes that might result in further drastic improvements.
Tom Dunkin mastered all the music over the last couple months, resulting in some great songs! He was even able to add some live recordings into the mixes, which has really helped them shine.
In between Voice Over scheduling and script reviews, George found time to revisit the Forest Monsters' sound effects. They were the first to be created and now fit in with the more recent work in terms of quality and variation.
For those of you in Chicago or the Midwest, come to Bit Bash! Battle Chef Brigade will be on display, so stop by and do a little cooking. Bit Bash is always a great time and there are a ton of indie games to play!
That's all for this month, Battle Chefs! Looking forward to some big things in the coming months. Stay tuned!
Thrashing at Full Power
over 1 year ago
– Fri, Jun 30, 2017 at 05:18:01 PM
Hey Battle Chefs! June has been a great month, filled with tons of secret story and gorgeous art!
Our big focus for the last few weeks has been Battle Chef Brigade's most charming father, Thrash.
Thrash's campaign takes him on an emotional roller-coaster, so Eric has been hard at work making a mix-and-match pose system. Here are a few of the many possibilities.
Thrash's story doesn't just overlap with Mina's journey into the Brigade. As such, we've designed a certain cast of characters that play a very big role in his story.
Thrash visits some special combat levels, so we had to do some testing to make sure his unique jump height was accounted for.
While we kept working, our Adult Swim Games counterparts showed BCB at E3! They demo'd the game and trailers off at the Indie Mix, on the Geoff Keighley livestream, and on the late-night Twitch stream. The chat comments were very positive, which was a wonderful surprise.
Mina campaign polish
Now that Megan is brilliantly reining in the story, Eric has had time to round off a few rough edges in Mina's campaign, especially where important poses were simply missing or not up to par.