BATTLE CHEF BRIGADE

Created by Trinket Studios

Play as a magical chef! Hunt monsters and cook them into exquisite dishes to wow the judges and crush your opponents!

Latest Updates from Our Project:

Colorful February!
almost 3 years ago – Mon, Feb 29, 2016 at 06:28:11 PM

Hey Battle Chefs! Time for this month's delicious platter of visual delights! We've got toasty Caverns progress, colorful Skylands monsters, and key poses for Thrash!

Schedule

First up, however, is a schedule note. As our updates have indicated, BCB will not be releasing in April. That estimate was for our original, tiny version of BCB. You helped us reach for a much juicier version of BCB, for which we are very thankful!

Our 2016 convention schedule looks like this:

  • March: GDC
  • April: PAX East and Greenlight
  • June: Indy PopCon

Those showings provide great milestones for us to test and finalize game and visual designs. We'll be able to make estimates about the beta and launch dates on the other side of convention season. Hope to see as many of you as possible at PAX East!


Thrash readies for battle!

Eric has started on keyframes for Thrash and they are looking great. Looking forward to revealing Thrash's moveset and special ability in a future update :)

Caverns prototyping

There's a ton to be done in the Caverns - it's packed with Backer-designed monsters, lava, and secret rooms!

Testing the lava bounciness
Testing the lava bounciness
Programmer art of two hydra heads
Programmer art of two hydra heads

 You can see a bunch more of my horrible programmer art monsters, as well as all the beautiful art that replaces it, right here: @BattleChefGame!

Super rough Caverns layout
Super rough Caverns layout

 Skylands Monsters in Technicolor

Packs of Skitters can be very dangerous!
Packs of Skitters can be very dangerous!
Beware the deceivingly slow Unnamed Monster
Beware the deceivingly slow Unnamed Monster


Indie G Zine

Since you're a fan of beautiful indie game art, you probably already know about the Indie G Zine that's got a couple days left on Kickstarter. BCB is one of the featured games, so go check it!

https://www.kickstarter.com/projects/corintio/indie-g-zine-indie-g-bible

That's all for now, Battle Chefs! Have a great day :)

Delicious Combat
almost 3 years ago – Fri, Jan 29, 2016 at 08:34:14 PM

Hello Battle Chefs! Feels like it's been forever since I skipped out on the December update :) That just means we have so much to share!

Also, Happy New Year!


Aprons and T-Shirts and Posters, oh my!

The first set of physical rewards were sent out at the start of January. There have been lots of excellent tweets from you wearing them :) If you pledged for the T-Shirt+Poster and/or Apron rewards and have not received them, please email me at tom@trinketstudios.com as soon as possible!

We're super proud of the quality of the rewards - we spent a lot of time feeling t-shirts and reviewing proofs. We hope you're all loving them!

Combat

We did a full pass on combat this month, including new animations, better hit reactions, chunky animation pauses on hits, and input queuing! As a reminder, you can see mini-updates all the time if you follow @BattleChefGame on Twitter!

Backstab Teleport

Dodge

Hit box testing (upgraded the system a bit)

Uppercut (in slo-mo so you can more easily see the hit pauses)

New ground combo (hits short monsters much better than the old one, also in slo-mo)

Dialogue poses and story

The story structure and town have taken a big leap forward. Now, Eric can draw poses for the characters to use when talking to the player. Here are a few of them! They really help bring Brigade Town and the characters to life.

We highly recommend following @TrinketEric on Twitter - there's a ton more great stuff there, including Summons sketches!

Skyland

Thew has been hard at work finalizing the Skyland composition. It's looking gorgeous! I'm thinking of doing a video capture of it soon so that you can see how beautiful the parallax layers are.

Phew, that's a lot! I skipped over UI but I'll show that off in a future update. Have a great February, Battle Chefs!

Post-Turkey Update
about 3 years ago – Mon, Nov 30, 2015 at 07:00:50 PM

Hey Battle Chefs! For those Americans, we hope you had a great Thanksgiving! While we weren't eating, a lot got done in November, so let's show it off!

Skyland roughs

The amazing Thew has begun rehabbing the Skyland. While the layout is still in flux, we're getting a feel for the floating island sizes, background parallax, and upside down trees.

 Ziggy like you never imagined

I know that during the campaign you were all wondering "Sure, Ziggy looks great in concept art, but how will he really look in-game?"

Well, I guess we haven't really answered the question yet ;) This is Ziggy is his roughest-possible form: drawn by Tom! I traced over Mina so that we could start prototyping Ziggy's moveset but he was too funny not to share!

Campaign Areas

Eric sketched up a few more of the smaller areas you'll be visiting during your adventure.

The Hunter's Guild
The Hunter's Guild
Your bedroom at the Inn
Your bedroom at the Inn

Character concepts

Eric also started expanding the cast of competitors. Here's my favorite:

Ability Upgrades

On the path towards a proper progression ramp for the campaign, Ben started on the ability upgrade system. Check out the first two he experimented with: Triple Dagger and Dash Speed Boost!


T-Shirts and Aprons

The physical rewards are so close to being printed! After some shirt size and fabric issues, we gave the greenlight to print them. I'll lockdown your addresses once and for all once they're ready to ship!

That's all for this month, Battle Chefs! Have a great December - I might slip a quick update in before the holidays, but if I don't, see you all in 2016!

Artful October
about 3 years ago – Fri, Oct 30, 2015 at 09:43:17 PM

Hey Battle Chefs! October was a super busy month and we've got lots to show for it. Enjoy :)

Environments

First up, Matthew Yeager is going to be helping us out with environment art when he's not building the gorgeous Aerobat! His first task was to concept some of the new backgrounds. I'll let the pixels speak directly to you:

Skylands mockup
Skylands mockup
Caverns mockup
Caverns mockup

Backer Monsters

Yesterday, we sent out the first wave of emails to backers about designing their monsters. If you pledged at that tier and did not receive an email, please message us here immediately!

Skyland Monsters

The phenomenal Ben Li has been helping out with animating the next round of monsters for the Skyland! Here are rough animations of two of the new beasties:


Recipes

Juby and Marie Lum have continued to craft gorgeous dishes in different cuisines for your battle chefs to make! Check out these tantalizing options.

Town Upgrades

Now that the Brigade Town design is closer to being finalized, Eric did a pass on its background as well as the little rooms you visit. Here are a few pieces of those:


UI help

Our User Interface has been functional, but it's been taking too much time away from Eric. So, we've reached out to one of our Chicago pals, Benn Marion, for help. He just finished up work on Organ Trail: Final Cut, so he's got some time for BCB UI polish. You'll be seeing the fruits of his labors soon.

Moon Hunters

Mina's ready to make her debut in Kitfox Games' Moon Hunters! We're looking forward to returning the favor soon :)

Click to see Mina in motion!
Click to see Mina in motion!

Trinket Cake

Finally, I (Tom) got married at the beginning of the month! My wonderful wife Jen collaborated with Eric on a Trinket-centric groom's cake. Quite the delectable surprise!

Phew! Until next time, Battle Chefs!

Broilin' time!
over 3 years ago – Mon, Sep 28, 2015 at 10:51:54 PM

Hey Battle Chefs! Lots of fun stuff happened in September - PAX really turned up the heat :)


Skyland Rough Art

Eric drew a bunch of test stamps for the Skyland and I attempted to mix them into the prototype layout we've been working on. I can't wait until the real artists attack it!


Freelancers, go!

One of our goals for immediately after PAX was to start ramping up production. All those Kickstarter bucks are finally making their way to great people who will help get BCB served to you!

Chris Wade - Programmer

Chris has been an active part of the Chicago indie scene for forever and finished up a contract right as we started looking! He'll be tackling all sorts of systems and has already started improving the Skyland monsters' behaviors.

Marie Lum - Illustrator

Marie is a phenomenal artist and has already started concepting dishes for Mina. They look delicious :)

Juby - Illustrator

Juby is also helping out with dishes! She'll be crafting ones for Thrash. We are so excited to go from sketch or programmer-art placeholder food to beautiful, illustrated food!

We'll have a bunch more announcements about folks lending a hand soon :)

Tilted Food

You might have noticed that the Noodle Soup above is drawn at an angle, letting us see into the bowl a bit. After lots of discussion and a bunch of mockups, we've decided to draw all the recipes (and tables and pantry) from a higher angle so that recipes have more space to shine. This is particularly important for flat-topped things like soups and pizza, so we're glad to have made this adjustment before it was too late to change!


Posters, T-Shirts, and Aprons

We're close to having the t-shirts finalized! The PAX prints were nice, but we're currently trying to increase the fabric quality even further and adjusting the knives-and-fire image to be larger. Everyone receiving some of these rewards should have received a BackerKit email about finalizing your shipping address. Please don't leave that email unread, especially if you've moved recently or plan to!

Battle Chef Brigade at Unite

Unity, the game engine we're using, hosts a conference called Unite. The most recent one was last week and BCB got a quick mention during the keynote in the 2D highlight video here: https://www.youtube.com/watch?v=usHiDE9aG0I&feature=youtu.be&t=54m10s We're in good company!

That's all for this week, Battle Chefs! Can't wait to show off the Skyland monsters and behind-the-scenes campaign work soon :)